相关定义:射线以及射线碰撞体结构
Ray , RaycastHit ,
ray:就是点跟方向
raycastHit:
发射线:1,physics 2,Camera
Ray ray = new Ray(Vector3.zero, Vector3.forward);
RaycastHit hit = new RaycastHit(); Physics.Raycast(ray, out hit); Camera.main.ScreenPointToRay(new Vector3(2, 2, 2)); //Camera.main.ViewportPointToRay